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wixachtergrond.png

Prop study of a TW-1460 Phoropter. The highpoly mesh

I made using the Probolean Dynamesh workflow, for the lowpoly mesh I used 3ds Max. Textures were made in substance Painter and the final presentation is done in Unreal Engine 4.

Daniel's Phoropter

Software Used 

kisspng-autodesk-3ds-max-3d-computer-gra
Unreal+Engine_11_18_UE_Feed_Migration_Im
photoshop-cc-4.png
zbrush.png
3dwork_02.jpg
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